Project Hastur Now Available
June 24, 2019
Evolutionary video game the second release from interdisciplinary team
Polymorphic Game Studio, the University of Idaho’s undergraduate interdisciplinary team of computer science, virtual technology and design, and evolutionary biologists, just released its second video game, Project Hastur.
“Enemies can’t be fast and have all the health all at once. If you’re big, you’re slow, but you have lots of health. If you’re small and move fast, you have less health.” Samantha Heck, U of I Computer Science graduate and Project Hastur’s project and programming lead
Project Hastur adds a level of complexity to the evolutionary video games Polymorphic Games is known for. Based off the team’s first release, Darwin’s Demons, modeling biological evolution using enemies with digital genomes, Project Hastur features enemy evolution with tradeoffs.
One of the game’s biggest additions is 3D gameplay. Project Hastur is the culmination of almost three years of development spread over about 10 team members working year-round. Polymorphic Games is grant-funded, and students are paid for their work. Student represent majors across campus. In addition to computer science and virtual technology and design students, music majors compiled the background music used in gameplay and English majors wrote the storyline text within the game.
About the University of Idaho
The University of Idaho, home of the Vandals, is Idaho’s land-grant, national research university. From its residential campus in Moscow, U of I serves the state of Idaho through educational centers in Boise, Coeur d’Alene and Idaho Falls, nine research and Extension centers, plus Extension offices in 42 counties. Home to nearly 12,000 students statewide, U of I is a leader in student-centered learning and excels at interdisciplinary research, service to businesses and communities, and in advancing diversity, citizenship and global outreach. U of I competes in the Big Sky Conference. Learn more at uidaho.edu